Cinematics Reel
I made a short reel to show off some of the cinematics I had a chance to work on recently.
Ashes of the Singularity
Cinematic model and look dev for the Prometheus. Also did look dev for the Avenger and the Savager.
Units
I modeled several units for the game including the flying instigator, and the artillery turret. All texturing was done procedurally using masks in the Nitrous engine.
Environments
I was responsible for lighting, look development, and final texturing for the new lava and crystal environments that were shipping with Ashes of the Singularity: Escalation. I needed to learn OSL in order to understand how to change the environments visually.
Galactic Civilization 3
Here is the final render of the Arcean background.
Here is a Marmoset mock-up I made while doing research and development for the
ship shader in Galciv 3.
Sins of the Solar Empire: Rebellion
Personal Work
Panzer 3!! 9 million polys baked down to 150,000!!
Participant of CGTrader Awards.
A few of alien speed sculpts.