Sunday, February 12, 2017

3D

Production Work

Cinematics Reel
I made a short reel to show off some of the cinematics I had a chance to work on recently.

 
Ashes of the Singularity 
Cinematic model and look dev for the Prometheus.  Also did look dev for the Avenger and the Savager.








Ashes of the Singularity: Escalation
Units
I modeled several units for the game including the flying instigator, and the artillery turret.  All texturing was done procedurally using masks in the Nitrous engine.













Environments
I was responsible for lighting, look development, and final texturing for the new lava and crystal environments that were shipping with Ashes of the Singularity: Escalation.  I needed to learn OSL in order to understand how to change the environments visually.





Galactic Civilization 3
  
Here is the final render of the Arcean background. 



Here is a Marmoset mock-up I made while doing research and development for the
ship shader in Galciv 3.
 


Here is a  screenshot of how the shader looked in game.  I also did the ship and asteroid modeling as well as the background nebula painting.



Sins of the Solar Empire: Rebellion









Personal Work

Panzer 3!! 9 million polys baked down to 150,000!!
Participant of CGTrader Awards.








A few of alien speed sculpts.